RISCY BUSINESS»Episode Guide
Fun with Fixed Point Math
?
?

Keyboard Navigation

Global Keys

[, < / ], > Jump to previous / next episode
W, K, P / S, J, N Jump to previous / next marker
t / T Toggle theatre / SUPERtheatre mode
V Revert filter to original state Y Select link (requires manual Ctrl-c)

Menu toggling

q Quotes r References f Filter y Link c Credits

In-Menu Movement

a
w
s
d
h j k l


Quotes and References Menus

Enter Jump to timecode

Quotes, References and Credits Menus

o Open URL (in new tab)

Filter Menu

x, Space Toggle category and focus next
X, ShiftSpace Toggle category and focus previous
v Invert topics / media as per focus

Filter and Link Menus

z Toggle filter / linking mode

Credits Menu

Enter Open URL (in new tab)
0:09Recap and set the stage for the day
0:09Recap and set the stage for the day
0:09Recap and set the stage for the day
1:03Don the thinking cap
1:03Don the thinking cap
1:03Don the thinking cap
1:38Working through the cycles-per-second formula for measure_cpu_freq()
🖌
1:38Working through the cycles-per-second formula for measure_cpu_freq()
🖌
1:38Working through the cycles-per-second formula for measure_cpu_freq()
🖌
16:12Check our formula with the one in measure_cpu_freq()
🖌
16:12Check our formula with the one in measure_cpu_freq()
🖌
16:12Check our formula with the one in measure_cpu_freq()
🖌
18:46Reverse engineer the cycles-per-second formula
🖌
18:46Reverse engineer the cycles-per-second formula
🖌
18:46Reverse engineer the cycles-per-second formula
🖌
20:22riskyfive They are basically doing fixed point math
🗪
20:22riskyfive They are basically doing fixed point math
🗪
20:22riskyfive They are basically doing fixed point math
🗪
21:02Computing the decimal portion of a real number in fixed point mathematics
🖌
21:02Computing the decimal portion of a real number in fixed point mathematics
🖌
21:02Computing the decimal portion of a real number in fixed point mathematics
🖌
21:58riskyfive Instead of doing float x = 3.14, you do int x = 314 and the point is implicit
🗪
21:58riskyfive Instead of doing float x = 3.14, you do int x = 314 and the point is implicit
🗪
21:58riskyfive Instead of doing float x = 3.14, you do int x = 314 and the point is implicit
🗪
23:22riskyfive Notice that in one part you have / and then you have another part that is nearly equal but uses %
🗪
23:22riskyfive Notice that in one part you have / and then you have another part that is nearly equal but uses %
🗪
23:22riskyfive Notice that in one part you have / and then you have another part that is nearly equal but uses %
🗪
25:37Determine to work through an example on the whiteboard
25:37Determine to work through an example on the whiteboard
25:37Determine to work through an example on the whiteboard
26:34riskyfive Use a spreadsheet or C program, to make it easier to compute other values
🗪
26:34riskyfive Use a spreadsheet or C program, to make it easier to compute other values
🗪
26:34riskyfive Use a spreadsheet or C program, to make it easier to compute other values
🗪
27:06Plug some example values into our cycles-per-second formula
🖌
27:06Plug some example values into our cycles-per-second formula
🖌
27:06Plug some example values into our cycles-per-second formula
🖌
41:04Summarise how this fixed point calculation works
🖌
41:04Summarise how this fixed point calculation works
🖌
41:04Summarise how this fixed point calculation works
🖌
42:47riskyfive I can explain it another way
🗪
42:47riskyfive I can explain it another way
🗪
42:47riskyfive I can explain it another way
🗪
43:49riskyfive Just forget everything after the + to start with
🗪
43:49riskyfive Just forget everything after the + to start with
🗪
43:49riskyfive Just forget everything after the + to start with
🗪
45:56riskyfive Say we have 200 cycles (delta_mcycle). We divide by the ticks (delta_mtime). So now we have number of cycles per tick. We multiply by the number of ticks per second (mtime_freq) so now we have cycles per second
🗪
45:56riskyfive Say we have 200 cycles (delta_mcycle). We divide by the ticks (delta_mtime). So now we have number of cycles per tick. We multiply by the number of ticks per second (mtime_freq) so now we have cycles per second
🗪
45:56riskyfive Say we have 200 cycles (delta_mcycle). We divide by the ticks (delta_mtime). So now we have number of cycles per tick. We multiply by the number of ticks per second (mtime_freq) so now we have cycles per second
🗪
47:57Pose the question: How does n % m / m give the decimal part of the number?
🖌
47:57Pose the question: How does n % m / m give the decimal part of the number?
🖌
47:57Pose the question: How does n % m / m give the decimal part of the number?
🖌
49:29riskyfive So 201 cycles / 10 ticks = floor(20.1) cycles per tick. We take the 20 and multiply by, say, 100 ticks per second so we have 2000 cycles per second
🗪
49:29riskyfive So 201 cycles / 10 ticks = floor(20.1) cycles per tick. We take the 20 and multiply by, say, 100 ticks per second so we have 2000 cycles per second
🗪
49:29riskyfive So 201 cycles / 10 ticks = floor(20.1) cycles per tick. We take the 20 and multiply by, say, 100 ticks per second so we have 2000 cycles per second
🗪
50:06riskyfive 201 % 10 = 1. Multiply by 100 and divide by 10 we get 2010 cycles per second, and we recover the part we lost in the division
🗪
50:06riskyfive 201 % 10 = 1. Multiply by 100 and divide by 10 we get 2010 cycles per second, and we recover the part we lost in the division
🗪
50:06riskyfive 201 % 10 = 1. Multiply by 100 and divide by 10 we get 2010 cycles per second, and we recover the part we lost in the division
🗪
50:22The relationship between a remainder and a decimal
🖌
50:22The relationship between a remainder and a decimal
🖌
50:22The relationship between a remainder and a decimal
🖌
53:56Read about reciprocal1
📖
53:56Read about reciprocal1
📖
53:56Read about reciprocal1
📖
56:31riskyfive delta_mtime is what determines what the conceptual decimal point is. Say delta_mtime = 100, if you do x % delta_mtime and get 33, then the 33 means you don't have a whole delta_mtime unit. But after you multiply it by something you might get >= 100, so when you divide by delta_mtime again you get >= 1
🗪
56:31riskyfive delta_mtime is what determines what the conceptual decimal point is. Say delta_mtime = 100, if you do x % delta_mtime and get 33, then the 33 means you don't have a whole delta_mtime unit. But after you multiply it by something you might get >= 100, so when you divide by delta_mtime again you get >= 1
🗪
56:31riskyfive delta_mtime is what determines what the conceptual decimal point is. Say delta_mtime = 100, if you do x % delta_mtime and get 33, then the 33 means you don't have a whole delta_mtime unit. But after you multiply it by something you might get >= 100, so when you divide by delta_mtime again you get >= 1
🗪
57:41Is it true that n % m / m = 1 / m % m
🖌
57:41Is it true that n % m / m = 1 / m % m
🖌
57:41Is it true that n % m / m = 1 / m % m
🖌
1:00:05riskyfive Think of delta_mtime as being a percentage. If you get 0.33 that's 33%. You will only get an integer again if you cross the 100% line
🗪
1:00:05riskyfive Think of delta_mtime as being a percentage. If you get 0.33 that's 33%. You will only get an integer again if you cross the 100% line
🗪
1:00:05riskyfive Think of delta_mtime as being a percentage. If you get 0.33 that's 33%. You will only get an integer again if you cross the 100% line
🗪
1:01:21Determine to sleep on this to fully understand it
1:01:21Determine to sleep on this to fully understand it
1:01:21Determine to sleep on this to fully understand it